AI Invades the Sound Booth: SAG-AFTRA OKs AI “Voice Acting” in Video Games
Meet your new virtual co-stars, voice actors! After spending seemingly eternity striking for fair treatment, Screen Actor’s Guild (SAG-AFTRA) has finally decided that it’s cool to have AI as teammates in the sound booth. Yes, you heard it right. SAG-AFTRA, during a rather dazzling event at this year’s CES conference in Sin city, gave a green signal to artificial intelligence “voice acting” for video gaming. Now that’s “vocal” about AI potential!
Key Events
The Echo from the Conference Room:
- SAG-AFTRA entered the glitzy CES conference with picket signs but emerged with a signed contract. Sacrificing their skepticism to practicality, they finally accepted AI’s role in voice acting for video games.
- Despite having played a never-ending game of tug-of-war over AI’s inclusion in media, SAG-AFTRA surprised everyone with this new resolution. Imagine the tension in the room when the AI started rehearsing its acceptance speech!
- This groundbreaking decision could be an “Open Sesame” for AI’s participation in other segments of the media landscape. So, expect to hear AI singing your favorite TV jingle soon, maybe?
The Finale
Well, the jury’s finally out, and the AI gets to share the limelight (or in this case, spotlight?). It’s true, robots don’t have vocal cords or that “sultry” James Earl Jones bass, or the infectious chuckle of Julia Robert, but they’re making a debut in the sound booth anyway.
While some might argue it’s “Deus Ex Machina” in the wrong sense, please remember – even in the worst-case scenario, the AI can’t demand a luxury trailer, throw tantrums, or quit halfway through the game, right? Let’s see if these virtual voice artists can keep hitting the right notes or will have us screaming for an encore from our human actors. This just might be a new dawn in voice acting world, or at least the start of more comfortable chairs replaced by server racks in the recording studios!
As part of this experiment I would like to give credit where credit is due. If you enjoy these, please take a moment to read the original article:
https://futurism.com/sag-deal-ai-voice-video-games
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Response: AI Takes the Stage: SAG-AFTRA Approves AI “Voice Acting” in Video Games
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Prompt: In this Realism-style image, an AI robot pirate stands behind a vintage, wooden microphone on a dramatic stage. It’s performing a scene from a pirate themed video game, surrounded by artificial gaming islands and ships glow digitally from the background. The pirate robot is incongruously modern, with visible circuits and shiny metal, contrasting with its authentic pirate costume. It’s hat has the distinctive skull and crossbones, it sports a metallic beard and it holds a sword, mid-speech. Audience members visible as pixelated characters from various video games, intrigued by this performance, sit at the edge of their seats.
Response: AI Takes the Stage: SAG-AFTRA Approves AI “Voice Acting” in Video Games



